Buy here:
http://u3d.as/content/black-horizon-s...
Phantom Shade is a shader that allows characters to be rendered, or mesh highlighted, behind other objects so your players can always see their characters. Phantom Shade also be used for enemies so they don't go missing. This is ideal for nearly any game type and is done efficiently. The mesh highlight color is adjustable and all shaders support casting and recieving shadows. The transparency is also controllable for the mesh highlight.
The shader won't render in front of other characters so multiple characters can be used and still receive proper render behind shading.
A similar technique is used in AAA games and now Unity users can do the same.
4 shaders are included:
- Diffuse Render Behind
- BumpSpec Render Behind
- Transparent Cutout Diffuse Render Behind
- Transparent Cutout BumpSpec Render Behind
http://u3d.as/content/black-horizon-s...
Phantom Shade is a shader that allows characters to be rendered, or mesh highlighted, behind other objects so your players can always see their characters. Phantom Shade also be used for enemies so they don't go missing. This is ideal for nearly any game type and is done efficiently. The mesh highlight color is adjustable and all shaders support casting and recieving shadows. The transparency is also controllable for the mesh highlight.
The shader won't render in front of other characters so multiple characters can be used and still receive proper render behind shading.
A similar technique is used in AAA games and now Unity users can do the same.
4 shaders are included:
- Diffuse Render Behind
- BumpSpec Render Behind
- Transparent Cutout Diffuse Render Behind
- Transparent Cutout BumpSpec Render Behind
Phantom Shade - Mesh Highlight Characters Behind Objects in Unity 3d systems biology | |
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Gaming | Upload TimePublished on 24 Sep 2012 |
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